Dungeon Chess - Rules |
Mission:
Capture as many Characters and survive as many moves
as possible to increase overall and movement scores. |
Scoring:
When a Player is CHECKMATED, that Player's Capture Value is
added to the Capture Score for every Character still in the room.
Dominance is the number of Characters Captured.
Trophies - the number of types of Characters captured.
Survival Score is the number of moves made by a Player.
Adventure - the number of Rooms explored by a Player.
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Game End: A Player is in
CHECKMATE when no moves are available
OR a player has a "0" movement score. |
Entering and Exiting Rooms:
The NOW allows infinite rooms with up to 8 players per room!
Players ENTER through standard doors -
4 ENTER doors and 2 EXIT doors per room.
Players are cued, one per turn (max.) and if any door
is threatened by other players, that door is not available for entry. If
all doors are blocked, no entry is allowed for that room, and
new players are initiated in a different room. REAL players can exit
through the two EXIT doors available per room. |
Player Movement:
Movement is turn based. Players must move at least once per turn and
have 30 seconds to move.
Movement through different Terrain affects movement score
for some movement types. |
Multiple Players:
Maximum of 8 Players per room. |
Rooms:
Each Room is different and has a random set of
Terrain and door location. |
Character Movement:
Each Character has just one of 12
movement types. Each Player moves and then all of the Characters
in the room move. If a Character is captured during the Player
moves, another is created as part of the Characters' turn.
Monster movement is severely restricted by terrain. |
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CLICK HERE to lean more abount the Characters
Select Movement Type and Terrain to see how
it affects movement. |
Show Movement Type and Capture Value
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[HOME - Click to Play!]
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